In America Gaming

I think one of my favorite things about inFamous is the level of detail in the game.  The Metal Gear Solid series has always been famous for the same feature.  Cole's animations are fluid, his lightning crackles in water or on metal, and overall, the level of detail on buildings is incredible.  Dropping down from the sky with a lightning drop blasts cars up into the air, destroying them usually. 
Being an evil bastard rewards you with more explosive option in your lightning, and it crackles around you a sinister red.  Once you obtain the gliding ability, coupled with the grinding ability (to let you slide on train tracks or powerlines), the game really opens up. Cole can move quickly and attack viciously. 
The side quests are really well varied.  You may be slaying reapers (the game's main foe), sneakily following them, get ambushed, protect something/someone, make a moral choice, or kill for the sake of good/evil.  I really love what they've done, incorporating so much player choice into the games.  The morality may be a little "save the kitten/cannibalize youths," but it is still satisfying nonetheless. 
That's enough for now.  Back to playing.


Joseph D.

Sat, 22 Aug 2009 07:12:18

Hey Mongoose if you get this I just want to tell you that my internet will be out for another couple days so see you then.



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