In America Gaming

 
 
I think one of my favorite things about inFamous is the level of detail in the game.  The Metal Gear Solid series has always been famous for the same feature.  Cole's animations are fluid, his lightning crackles in water or on metal, and overall, the level of detail on buildings is incredible.  Dropping down from the sky with a lightning drop blasts cars up into the air, destroying them usually. 
Being an evil bastard rewards you with more explosive option in your lightning, and it crackles around you a sinister red.  Once you obtain the gliding ability, coupled with the grinding ability (to let you slide on train tracks or powerlines), the game really opens up. Cole can move quickly and attack viciously. 
The side quests are really well varied.  You may be slaying reapers (the game's main foe), sneakily following them, get ambushed, protect something/someone, make a moral choice, or kill for the sake of good/evil.  I really love what they've done, incorporating so much player choice into the games.  The morality may be a little "save the kitten/cannibalize youths," but it is still satisfying nonetheless. 
That's enough for now.  Back to playing.
 
 
If you own a PS3 and do not own inFamous, go purchase it.  Now.  I'll wait.



If you don't own a PS3, here's what you're missing out on:
inFamous is an amazing superhero story about Cole McGrath, a courier who develops electric powers.  He can either choose to be selfish or selfless- save the majority of citizens or bend Empire City to his will.  This man can drain cars as they drive by and kill the inhabitants.  Cole controls so smoothly and feels like a true extension of you, bringing in a new level of immersion uncommon in games.  Better yet, when you fail, the game sends you back to a very recent checkpoint- they're never more than a minute or two back. 

inFamous encourages experimentation, with your powers to throw Lightning Grenades, shock people like a pistol, drop on them from above, or run in and melee them off rooftops.  Fleeing from a large group of enemies is always a blast (like Prototype, but this game is far less frustrating). 

Honestly, my only complaint with the game is that there is no way to enjoy it co-operatively.   Everything else about the game feels flawless so far (barring some glitches, definitely not game-breaking).  I'll continue posting about it here as I play through it.